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Technical Drawing 1
Character Design Unit
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Lettering Unit

Technical Drawing / Airbrush

Link to Technical Drawing and Airbrush Unit Projects

This unit addresses requirements for drawing and airbrushing. I will be honest with you at this point. When I graduated from college in the dark ages, 1977, there were no personal computers. There was no 3-D drawing programs like Maya, CAD, Blender or any of the other choices we have today. 3-D rendering was an artist using perspective grids and traditional drafting tools reading blueprints and drawing objects from a set view and hoping it satisfied the client or it was back to the drawing board, literally.

This is not to say that these drawing techniques have no value. On the contrary, an argument could be made that working with these traditional methods would actually make you better at working in a digital environment. I’m not here to argue. The fact is the Florida Department of Education has set out these frameworks and so we will be learning to draw perspective, orthographic and isometric drawings.

Additionally we will be learning to use an Airbrush. BC, before computers, artist would regularly be expected to retouch photographs to remove blemishes or unwanted elements captured in a photograph. I once had to take two model airplanes out of a photo using an airbrush because they looked like the were horns growing out of a Pan Am executives head in a “grip and grin”.

There are many less opportunities in today’s workplace to use this tool because of the availability of programs like Photoshop that allow you to make these corrections electronically. There are still some uses for this skill: airbrushing custom T-shirts at the beach, high end auto customizing, prop or theatre set design to name a few. Because there is some call for this skill, and it is required by our frameworks we have a series of introductory exercises that will teach you the fundamentals of airbrushing.

One Point Perspective Drawing
Perspective from Orthographic Views
Isometric & Oblique Drawing
Plan Drawing
Two Point Perspective Drawing
Air Brush Simple Exercises
Airbrush Complex
Total Time

01.02 Make computations for centering, spacing and scaling drawings.
01.03 Draw on various types of drafting media.
01.04 Interpret information from drawings, prints and sketches.
01.07 Draw a one and two point perspective.
01.08 Make corrections on a drawing.
01.10 Develop a glossary of technical terms.
01.11 Analyze an object to determine size and shape.
01.12 Draw an oblique drawing.
01.13 Draw an isometric drawing.
01.14 Read and interpret technical charts, graphs and diagrams.
01.15 Evaluate a drawing.
01.16 Make an orthographic drawing using a Computer-Assisted Drafting (CAD) system as an individual or team member.
01.17 Make a print on a plotter.
04.02 Identify airbrush parts.
04.04 Select appropriate surfaces and painting materials.
04.05 Define the use of masking materials.
04.06 Airbrush a painting using masks or brushes.
04.07 Airbrush geometric shapes.
04.08 Airbrush freehand painting.
04.09 Airbrush an illustration of a product.

Commercial Art
Technology 1
OCP_A Frameworks
Commercial Art
Technology 1
OCP_B Frameworks
Commercial Art
Technology 2
OCP_A Frameworks
Commercial Art
Technology 2
OCP_B Frameworks
Download the entire course description Florida DOE

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This Site Last Modified March 10, 2015

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