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OCP 1A
Measuring Unit
Illustrator Unit
Print Unit
Communication Unit
Workplace Skills Unit
Photoshop Unit
Work Habits
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OCP 1B
Layout Unit
InDesign Unit
Design Book Unit
Graphic Design Basics
OCP 2A
Technical Drawing 1
Character Design Unit
OCP 2B
Technical Drawing 2
Lettering Unit
Portfolio

Design Book Unit

Link to Design Book Unit Projects

This unit is an introduction to design concepts that are the building blocks for all Graphic Designers. When I first started constructing this program I had to determine the content and concepts that should be included based on my interpretation of the program frameworks as seen from my education and experience in the field. So my challenge is to design instruction to present this content in the best way possible.

When I discovered the online course Art 104: Design and Composition http://daphne.palomar.edu/design I thought I had found the precise content I was looking for. The Art 104 site is a collection of design notes and instructions for students to create a collection of beginning design assignments and combine them in a Design Book. With the permission of the instructor I have added some variations on the Design book from Professor Sailors, Polk State College, class on 2-Dimensional Design.

I have modified these assignments for our particular setting. We will be utilizing the computer as much as possible. The changes from the instructions posted on the web site are at the suggestion of our Advisory Committee. We believe that it would be best to use the computer as soon and as much as possible.

I feel that there is a trade off in not working with the traditional hands-on techniques that are described in the Design and Composition web site. The difference is that the online site content is limited to only the introductory design content. We are a vocational program and the content scope of Commercial Art Technology is much broader in nature. Because our objective is to impart the skills to be employed in this profession I take a more global approach and try to integrate instruction of design concepts with computer proficiency.

The Design Book is a series of introductory assignments meant to familiarize students with the basic elements and principles of art. We have another series of design projects that are more commercial in nature dealing with conventional projects you might encounter in a work situation: logo design, advertisement, brochure layout, etc. This unit is the Graphic Design Basics unit and will started shortly after the Design Book is completed.

I need to clarify something at this point. There are still going to be assignments in this unit that will be completed using traditional hands-on tools and techniques.

You won’t be ready to complete some of these projects digitally for some time into the program. This is an ongoing balancing act that, at times, can lead to some discontinuity in the order of assignments.
If you are confused at this point just remember to read the instructions on the individual grade forms in the Design Book document. In cases where the Grade Form instructions do not match the instructions on the web page follow the grade form, or ask your instructor.


Assignments

Hours

Design Book Project: Figure Ground
5.5
Design Book Project: Figure/Ground Balance
5.5
Design Book Project: The Dynamics Of Color Worksheet
3.0
Design Book Project: Value
11.0
Design Book Project: Title Page
11.0
Design Book Project: Color
16.5
Design Book Project: Saturation
11.0
Design Book Project: Design Process
16.5
Design Book Project: Symmetry / Asymmetry
11.0
Design Book Project: Proportion Photomontage
16.5
Design Book Project: Gestalt
11.0
Design Book Project: Lines
11.0
Design Book Project: Perspective
11.0
Design Book Project: Texture Quilt
11.0
Design Book Project: Design Book Cover
16.5
Design Book: Design Book PDF
5.5

 

173.5



Frameworks

16.02 Apply principles and elements of design.
16.03 Apply color theory (pigment versus light).
16.04 Utilize tones, hues and values.
16.05 Sketch designs using pencil and ink.
16.06 Paint freehand or within sketched designs using mixed colors or apply colors to produce desired shades.
16.07 Apply color for impact (color psychology).
16.09 Demonstrate balance in design.
16.10 Demonstrate designs with symmetry and asymmetry.
16.12 Paint decorative freehand designs and objects.
16.13 Use palette knife or brush to mix colors.
16.14 Create designs by stripping.
16.15 Demonstrate harmony and contrast of line and shape.
16.16 Demonstrate harmony and contrast of color and tone.
16.17 Demonstrate harmony and contrast of proportion.
16.18 Demonstrate harmony and contrast of texture pattern.
16.19 Demonstrate harmony and contrast of motion.
16.20 Indicate style appropriate to desired impact.
16.21 Make a collage.
18.04 Make thumbnail sketch pencil layouts.
18.05 Prepare comprehensives from pencil layouts.
18.06 Prepare camera-ready mechanicals from comprehensives.
18.09 Demonstrate enlarging or reducing with a grid, proportion wheel and other methods.
18.12 Demonstrate the uses of different adhesives.


Commercial Art
Technology 1
OCP_A Frameworks
GRA_0036
Commercial Art
Technology 1
OCP_B Frameworks
GRA_0037
Commercial Art
Technology 2
OCP_A Frameworks
GRA_0038
Commercial Art
Technology 2
OCP_B Frameworks
GRA_0039
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This Site Last Modified March 10, 2015

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